A survey, conducted by the Computer Entertainment Suppliers Association (CESA) and Tokyo University reported that piracy for portable game consoles cost the gaming industry at least $41.5 billion between 2004 and 2009.This whitepaper discusses piracy issues faced by the gaming industry in 2011, reviews the technology of today’s counter-measures, explores the requirements and introduces MetaFortress, which provides a new approach to anti-piracy.